I’m Nicola Dau.
A creative system thinker.
A knowledgeable game designer.
An organized developer with a technical mindset.
Professional Work
On Your Tail
Genre: Investigation, Open World, Slice of Life
Developer: Memorable Games
Publisher: Humble Games
Engine: Unity
Development Time: 2 Years (ongoing)
Platform: Nintendo Switch, PS5, XBox One & PC
My Role: Lead Designer
I am currently working on On Your Tail as Lead Designer, leading a team of 2 Gameplay Designers, 3 Narrative Designers and 2 Puzzle Designers.
University Work
Project Scrapped
Genre: Puzzle, Adventure
Team: Hawthorn Games
Development Time: 3 Months
Engine: Unreal Engine 4
Platform: PC
My Roles: Team Lead, Game & Level Designer, Producer
Project Scrapped is a cozy puzzle game designed for young audiences developed by a fully remote team of 8 students.
The player learns simple programming concepts by using a visual scripting language: as you progress you’ll need to “re-program” some of the game’s elements to solve puzzles in the environment.
The game won “Best Student Game of the Year”, an award issued by TIGA and Creative Assembly.
Mankind’s March
Genre: Turn Based Tactics
Team: Hawthorn Games
Development Time: 5 Months
Engine: Godot
Platform: PC
My Roles: Team Lead, Game Designer, Programmer
Mankind’s March is a turn based tactics horror experience developed by a fully remote team of 7 students.
The dynamic terrain allows your squad to shape the combat space turn after turn using abilities, resulting in unique and unpredictable scenarios that reflect your playstyle. Every story is unique, as the game’s systems personalise the stories you experience based on preview choices.
With a strong focus on systemic design, emergent narrative and stressful gameplay, the game was one of the DARE Finalists. The team showcased it at EGX London 2022 and won the DARE “Runner Up” prize for the same year.
And more.
Other Work
Zettelkasten
Recent Blog Posts
About Me
I am an ambitious game designer and producer, a T-Shaped Developer with generalist experience in several game development fields and an in-depth knowledge of game design and the aesthetics of play. I am a technical person, I like implementing my own solutions in engine. My deepest passion is the creation of systems that elegantly capture and simplify reality, allowing us to explore it and better understand it through play.
I am an active member of the Sardinian Game Development community, I promote the game design discipline, I help organize networking events to connect developers in the island and I guide and support aspiring new ones.
Game Development is my deepest passion, but I have a diverse background: a diploma in Economy and many varied interests such as Cognitive Psychology and Sardinian History.
Random stuff:
- Winner in the first edition IG50
- Appeared on Games Jobs Live once
- Also appeared in an Into Games Newsletter
- Co-developed Google Sheets for Unity